Lead Level Artist job opportunity at Sperasoft.



Date2026-04-13T07:58:52.143Z bot
Sperasoft Lead Level Artist
Experience: 5-years
Pattern: Full-time
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loacation Yerevan, Armenia
loacation Yerevan....Armenia
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We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team.. We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them. This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship. Key Responsibilities Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity. Help develop our current team by sharing knowledge, techniques, and best practices. Model environment assets (modular pieces, props, terrain elements, hero assets). Perform set dressing yourself: composition, storytelling through props, decals, and scene staging. Work inside the engine to build and polish level art on a daily basis. Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition. Proactively fill gaps in modular kits with your own high-quality models. Review team members' work constructively. What we are looking for You want to model and dress environments, not just direct others. You lead by doing. The team respects you because they see you in the trenches. You are excited about helping a team grow, not just doing your own work in isolation. 5+ years in environment art / level art for games. Strong portfolio showing both: Your own environment modeling Your set dressing work Technical Skills Strong modeling skills (Maya, Blender, 3ds Max). Game engine proficiency: Unreal 5 or Unity. PBR, texture creation (Substance), and optimization.

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